

The game is quite hard, and if a player is dead-set against using the Switch’s handy rewind feature, they’ll find themselves starting over a fair amount. There are enemies of all sorts, from robots to guys on motorcycles, but they rarely lasted long enough for me to get a good look, because to quote Frank Reynolds, “I started blasting.” Cities are on fire from alien invasions, and the player is shooting everything that moves. He’s so short that sometimes enemy attacks go over his head! You little scamp! But most of the time, Browny’s abilities are tertiary to the fact that enemies are A) around the player, everywhere and B) they are constantly attacking.Ĭontra: Hard Corps put the pedal to the goddamn metal, creating an exhilarating rush of shooting, jumping, and dying. Playing as Browny is definitely a little farcical. “But if you use someone like Browny the mood of the game changes to a kind of comic farce: ‘Is this really Contra?’” “Those who want the traditional Contra experience, with the tough, edgy atmosphere of the previous games can pick Ray Powered,” he said. The development team leader of Hard Corps, going by the name “Oh!Aji,” told BEEP! Magazine in 1994 that this break from the past was very intentional. I cannot be stressed enough: Browny is very cute. But then there’s Brad Fang, a wolfman with cybernetic arms, and Browny, a small robot who can hover. There’s Ray Powered, a classic Contra star in the mold of Bill and Lance. Hard Corps ditches Bill and Lance in favor of four new protagonists, some of whom offer distinctive modes of gameplay. Apologies to all the fans of the Alien Wars out there and the stories of Bill Rizer and Lance Bean, the commandos at the center of the first three games.

Konamiįor me, at least, Contra is not a series heavily focused on lore. You can even play as a man-wolf named Brad Fang. And it’s available right now if you’ve subscribed to Nintendo Switch Online + Expansion Pack. By 1994, Contra made a move forward of its own, switching consoles to the Sega Genesis.Ĭontra: Hard Corps was the fourth game in the series, and it is an absolute blast. A series of sequels came afterward on various Nintendo systems, moving beyond the Reagan Era and well into the Clinton years. There’s not much evidence that the games were influenced by the Contras beyond the name, but the game’s ending theme is called “ SANDINISTA.” It’s a clear reference to the real-life Contras’ socialist enemies, so this suggests the developers knew exactly what they were doing.Ĭontra the game became a smash hit, clearly influenced by the non-stop action of ‘80s movies like Predator. Contra: Hard Corps is just one of many excellent Contra games.Ī few months after Meese’s revelation in February 1987, Konami released a run-and-gun game for arcades called Contra set in the distant future near New Zealand, although the American release altered this setting to present-day Brazil.
